Rules & Protesting

Our Mission

  1. Have fun
  2. Race clean
  3. Be respectful
  4. Help novices

 

Guidelines for ALL Races

For the most enjoyment, we recommend all racers follow these guidelines. 

  1. Drive within your skillset. Don’t use races to push beyond the limit of your skills. That’s for practice.
  2. In a multi-class race, pick the class that best matches your skills. Don’t pick a faster car because it’s cool or looks fun. You’ll just be in the way of your fellow racers and/or cause accidents (and get penalized). If you can’t do lap times within range of your fellow racers in the class, you need to choose a different car next race.
  3. Don’t leave large gaps on the pace lap. Keep within 1 to 2 car lengths of the car ahead.
  4. Learn the track and car before the race. Use practices to learn but show up early. Showing up to race without experience on the track and/or car is disrespectful to the other racers.
  5. Don’t ruin someone else’s race. We’re here to have fun and if you take out another car, well, it sucks and you can get penalized. Don’t do it.
  6. Learn Racecraft. Running laps by yourself is entirely different than lapping with other cars. Until you are damn good, be cautious and aware.

 

Rules for ALL Races

While these rules cover most situations, racing is complex and nuanced. Inevitably situations will occur that are not covered by the rules, or which breach the spirit of the rule and/or league. In these circumstances, the stewards reserve the right to stray from the letter of the rules as written.

  1. Drivers must read and understand these rules.
  2. We follow iRacing sporting regs as our baseline. 
  3. An incident is defined as any driver who causes another racer to:  spin, or go four wheels off-track, or suffer mechanical issues requiring an immediate pit stop, or lose one or more positions due to contact, or get a 4x during the pace lap. Some incidents are avoidable, or intentional, or the result of hard racing. The stewards will make that determination.
  4. Drivers using threatening, insulting, racist, sexist, or other abusive language, in spoken or written format, will face penalties up to and including removal from the league.
  5. No retaliation during or after a race. We shouldn’t even have to say this.
  6. Drive the pace car speed to the green flag.
  7. Do not exceed the pace car speed by more than 5 mph before the start.  If a racer is exceeding the pace car speed at the green flag by more than 5mph, and it is protested, it will be a penalty.
  8. Pace lap incidents (car contact or off track) will result in a penalty. 
  9. Do not use the apron on a super speedway to improve your position during lap 1. This will be a penalty.
  10. Not serving a penalty by starting from the pit lane will result in a DQ or 0 points from that race no matter your finishing position.
  11. No car swaps during the season in a series. Car selection will be locked from Round 1 or the first race you run of the series. If you change cars after that, your points up to that time will be voided.
  12. Passing
    1. Lapped cars must yield to lead lap cars, at the earliest safe opportunity, unless unlapping yourself.
    2. In multi-class racing, slower class cars must yield to faster class cars, at the earliest safe opportunity. 
    3. When shown a blue flag, the slower car must yield to the faster cars at the earliest safe opportunity.
    4. Centerline rule: The centerline is defined as the approximate point halfway between the front and rear wheels. If a pass is being made, the passer must be up to or in front of the passee’s centerline by the apex and the passer must maintain a trajectory that will not run them wide of the inside apex. Racing room must be given, with a reasonable allowance for “netcode”.
      1. As the passer, if it is deemed by the race stewards that you did not make the apex and contact is made, you will be at fault.
      2. As the passee, if it is deemed that you turned down on the passer without giving room, and the passer is making the apex, you will be at fault.
    5. Predictability and communication are the keys to passing successfully. Read the Passing Guidelines.
  13. No blocking.
    1. Only a single defensive move is allowed. A second move in the same direction whether reacting to another car or not is considered blocking. Returning to the racing line for the braking zone is not considered blocking unless it impedes the progress of the following car.
    2. In the braking zone, a driver may not move in reaction, altering the line based on the actions of the pursuing car, or select a defensive line and move back to the racing line.

 

Protests & Penalties

Penalties will be decided by the stewards. You MUST protest if you want an infraction to be reviewed. 

Anyone involved in the race can protest any perceived rule infraction or incident. You don’t have to be involved in it directly to protest. To file a protest, Contact Us with the details. Protests must be turned in by the next morning, 11am Central. Tell us the drivers involved and the approximate lap. We’ll do the rest.

Stewards may decide to warn rather than penalize a racer.

  1. Penalty Schedule
    1. Loss of 10 points per offense
    2. Start from the pit lane the next same night race in which you participate
    3. Not following the penalty start procedure will result in a loss of points for that race.
    4. If the stewards decide a racer was excessively aggressive during a race, they may be banned for one or more races.
    5. Purposely wrecking someone before or after a race:
      1. 1st offense: Loss of 30 points and race ban for 1 race
      2. 2nd offense: Removed from the league
  2. All penalties will be posted on the league’s Facebook page. Not seeing a penalty post isn’t an excuse for not following the penalty start procedure next race.
  3. Penalty points are attached to the driver, not the race. They aren’t affected by dropped races.